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CV

 

Christian Martinez
Art Director – Designer – Level Artist

 

Accomplished computer game artist and designer. With over 20 years of  experience in the industry. With a proven ability to adapt to different art  styles, production pipelines and studios cultures.  Versatile, with well developed social and communication skills.

 

PROJECTS and ROLES


Personal Projects:  (on-going)

ARES 2192 – Concept – Art UE4

AEON / VR –  Concept and Art – Unity

SAPIENS! /VR – Concept and Art – Unity

 

Senior Contractor
Uppercut Games – Unannounced game – UE4

 

Art Direction and Design (2014 – 2018)

Lionsheart Studios..
Tertiary educational courses in games format

Playconomics – Art direction and design (3D and 2D versions)
PlayMed – Art direction and lead designer

 

Lead Environment Artist  2K Australia ( 2006 – 2013)

Bioshock Infinite – Lead Level Artist 2K Australia
Bioshock 2 – Lead Level Artist 2K Australia
Bioshock – Senior Artist

 

Senior Artist/Supervisor (2004 – 2006)  Perception Pty Ltd.
SG1 – The Alliance (PC, Xbox and PS2)

Senior Artist (2002 – 2004)
Irrational Games Australia
Tribes Vengeance (PC title released 2004)
Freedom Force 2 (PC title released 2004)

Art Direction – Direction (1997 – 2002)
Brilliant Digital Entertainment
(real-time music video clips and interactive movies)

SKILLS
Multi studio development skills and experience
Excellent leadership skill and communication
Game design

VR
3D modeling, low poly specialist
2D art Texturing
Concept art
UI design
Animation
Character design

SOFTWARE
Photoshop
3D Max
UE4
Unity3D