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X  C  O  M   –  (early development)
(2007 – 2012)

Lead Level Architect. Level art, art design and lighting. (2K Australia, 2K Marin, Irrational Games)
Helped develop and was heavily involved in the many incarnations of Xcom early development.
Art direction and level art.

This Xcom iteration was a collaboration with Irrational Games. I really liked the whole world vibe for the game.

We got to an advanced state visually and gameplay wise; it was hard to leave all this work good behind and to start over.

Art direction brief work for art an out-source team (China)