Creative Director / Art Director / Designer
Creative Director and Art Director with over 25 years of international experience across AAA and independent game development, including the BioShock, XCOM, and Borderlands franchises.
Combining creative vision with extensive hands-on production expertise, I specialise in world-building, visual development, environment art, level design, and establishing cohesive art direction across PC, console, mobile, and VR.
Experienced in leading and mentoring large, multicultural art teams of up to 50 artists, developing production pipelines, and collaborating across disciplines to deliver ambitious, visually distinctive game experiences.
From initial concept through to final in-engine execution, I bring both the creative leadership and practical production knowledge needed to turn ideas into compelling game worlds..
- Spearheading creative vision and production pipelines for original IPs using UE5
- Leading environment and vehicle design with a small agile team.
- Responsible for shaping visual identity and prototyping gameplay concepts.
EXPERIENCE
Creative & Art Director
Tenderizer Games | Oct 2024 – Present
● Spearheading creative vision and production pipelines for original IPs using UE5
● Leading environment and vehicle design with a small agile team.
● Responsible for shaping visual identity and prototyping gameplay concepts and
marketing material.
● Designed and implemented a custom production pipeline
● Storytelling, including original story, dialogue, and lore.
Art Director
Virtuos Shanghai | Sept 2022 – Otc 2024
Oversaw visual development of AAA titles in partnership with major studios.
Directed art teams across characters, environments, and UI.
Collaborated closely with narrative and design teams to ensure alignment of art with
gameplay and storytelling.
Co-Dev: Metroid 4 (Retro Studios – USA)
Build A Rocket Boy | 2021
Worked on Everywhere, a large-scale MMO title.
Developed modular environments and pipeline tools using UE4.
nDreams | 2020
FRACKED VR, a virtual reality title.
Developed modular environments and pipeline tools using UE4 for VR.
2K | 2005 – 2013
Bioshock
FPS. Level Art
Developed modular environments and pipeline tools using UE4
Bioshock 2
FPS. Level Art Lead
Developed modular environments and pipeline tools using UE4
Bioshock Infinite
FPS. Level Art Lead
Developed modular environments and pipeline tools using UE4
Borderlands – The Prequel.
FPS. Level Art Lead
Pre-production artwork and concept work – co-dev 2k/Gearbox
Personal Projects – (Creative & Art Direction)
- ARES 2192 – Racing Clans – Online Multiplayer | PC & Console | UE4
- AEONS – Oceans of Time – VR | Unity & Oculu
- SAPIENS! – Adventure game | Unity & Oculus
Technical Skills
- 3D Modelling, Texturing, Animation, UI Design, video editing,
- game visualisation
- Concept Art, Video Editing, Character Design
Software & Tools
Unreal Engine 4 & 5, Unity, 3DS Max, Photoshop, Premiere, Miro
Soft Skills
Team Leadership, Cross-Disciplinary Communication, Public Speaking, Remote
Collaboration
Education
Graphic Design Diploma – Randwick College, Sydney
Architectural Studies – Sydney College, Sydney
Fine Arts & Photography – St George College, Sydney
