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Creative Director / Art Director

Creative Director / Art Director with 25+ years of experience in AAA and indie game
development. Proven leadership on award-winning franchises, including BioShock,
XCOM, and Borderlands. Expert in shaping the visual direction of games across PC,
console, mobile, and VR. Equally strong in hands-on art production (concept to 3D
environments, level design) and team leadership. Adept at guiding cross-disciplinary
teams, pitching creative visions, and delivering outstanding player experiences.

  • Spearheading creative vision and production pipelines for original IPs using UE5
  • Leading environment and vehicle design with a small agile team.
  • Responsible for shaping visual identity and prototyping gameplay concepts.

EXPERIENCE

Creative & Art Director
Tenderizer Games | Oct 2024 – Present
● Spearheading creative vision and production pipelines for original IPs using UE5
● Leading environment and vehicle design with a small agile team.
● Responsible for shaping visual identity and prototyping gameplay concepts and
marketing material.
● Designed and implemented a custom production pipeline
● Storytelling, including original story, dialogue, and lore.

Art Director
Virtuos Shanghai | Sept 2022 – Otc 2024

Oversaw visual development of AAA titles in partnership with major studios.
Directed art teams across characters, environments, and UI.
Collaborated closely with narrative and design teams to ensure alignment of art with
gameplay and storytelling.
Co-Dev: Metroid 4 (Retro Studios – USA)

Build A Rocket Boy | 2021
Worked on Everywhere, a large-scale MMO title.
Developed modular environments and pipeline tools using UE4.

 

nDreams | 2020
FRACKED VR,
a virtual reality title.
Developed modular environments and pipeline tools using UE4 for VR.

2K | 2005 – 2013
Bioshock
FPS. Level Art
Developed modular environments and pipeline tools using UE4

Bioshock 2
FPS. Level Art Lead
Developed modular environments and pipeline tools using UE4

Bioshock Infinite
FPS. Level Art Lead
Developed modular environments and pipeline tools using UE4

Borderlands – The Prequel.
FPS. Level Art Lead
Pre-production artwork and concept work – co-dev 2k/Gearbox

Personal Projects – (Creative & Art Direction)

  • ARES 2192 – Racing Clans – Online Multiplayer | PC & Console | UE4
  • AEONS – Oceans of Time  – VR | Unity & Oculu
  • SAPIENS! – Adventure game | Unity & Oculus

Technical Skills

  • 3D Modelling, Texturing, Animation, UI Design, video editing,
  • game visualisation
  • Concept Art, Video Editing, Character Design

Software & Tools
Unreal Engine 4 & 5, Unity, 3DS Max, Photoshop, Premiere, Miro

Soft Skills
Team Leadership, Cross-Disciplinary Communication, Public Speaking, Remote
Collaboration

Education
Graphic Design Diploma – Randwick College, Sydney
Architectural Studies – Sydney College, Sydney
Fine Arts & Photography – St George College, Sydney