With over two decades of experience in game development, level art, and art direction, I’ve had the privilege of contributing to some of the industry’s most acclaimed titles — most notably the BioShock series, where I played a significant role in shaping BioShock, BioShock 2, and BioShock Infinite.

christianmartinez99@hotmail.com
Christian Martinez Lizama | LinkedIn

CV

NEON-UNDERWORLD-by-@PunchDeck.MP3

 

A good day is a race day on Haval Station. The race alert came through five minutes ago. Almost instantly, headaches flared up, stomachs turned, and everyone found a perfectly reasonable excuse to abandon their post. Odds are you’ll find them all at The Retro. Today is a good day—like I said.

Original Game Concept and Art

Original Game Concept and Art

Original Game Concept and Art

Lead Level Architect – 2K Australia/USA

 


Lead Level Architect – 2K Australia/USA


Senior Artist / Level Art – – 2K Australia/USA

Concept Art Director


Lead Level Architect – 2K Australia/USA


Lead Level Artist – 2K Australia/Gearbox

Playconomics – 3D
Art Direction – Design – Lionheart Studios

Playconomics – 2D
Art Direction – Design – Lionheart Studios

 

PlayMed
Art Direction – Design – Lionheart Studios

Brilliant Digital Entertainment
Art Director – Multiple Projects

Stargate SG1 – The Alliance
Senior Artist / Level Art.

Photography and Art